Items can be used to help in battle or to catch Dynamons.
Currency
Skill Cans
(Mystery Grab Skill Can costs 20 coins)
Name | Skill Given | Type of Skill |
---|---|---|
Confuse Can | Confuse | No Element |
Hurricane Can | Hurricane | No Element |
Hellfire Can | Hellfire | Fire |
Flame Swirl Can | Flame Swirl | Fire |
Water Blast Can | Water Blast | Water |
Avalanche Can | Avalanche | Water |
Poison Gas Can | Poison Gas | Grass |
Rainbow Beam Can | Rainbow Beam | Grass |
Dark Beam Can | Dark Beam | Dark |
Thunder Blast Can | Thunder Blast | Electric |
Items for usage in Battles
Other Items
More Description
- Currency:
- Coins are usually gained through arena battles, boss battles, and rewards, (such as finishing an area, etc.), but you can also buy them with real cash.
- Shards are usually bought from the shop, using coins, but they can also be gained if you lose an arena battle (150 shards), and occasionally after winning a boss battle/battle against a wild dynamon.
- Skill Cans:
- Cans are occasionally rewards from boss battles and battles against wild dynamons, but you can buy a mystery grab from the shop for 20 coins. A 'mystery grab' is where the computer generates a completely random can, (list above), and gives it to you.
- Items for Usage in Battles:
- Discatches are quite hard to come by, unless you buy them. They are used to capture wild dynamons during battle, (not boss battles or arena battles), and add them to your 'collection'. If you see in the image, there is a green circle/sphere, and it will light up green if you have caught a dynamon, and will light up red when you haven't caught it. The dynamon's health must be low for you to capture it, and, from many people's personal experiences', your dynamon's health should have more than half.
- Berries, Pepper, Roots and Fungi are all items to increase AIMING, DEFENSE and POWER, and evoke RAGE.
- Heal Spray is a spray that gives you more health in any battle.
- Antidote Spray cures you from SICK and HYPNO. SICK is shown when your dynamon has a red thermometer above its head after being struck with either 'POISON BITE' or 'STATIC SHOCK'. Now, whenever your dynamon makes a move, from attacking, to using 'NIGHTFALL', a bit of health is taken away automatically. HYPNO is shown by a purple swirl is above your dynamon's head. If your dynamon is struck by 'HAUNT' or 'FLAME SWIRL'.